Newark STEM Week

Newark STEM Week

 

Newark STEM Week is an innovative, hands-on STEM learning experience for Newark middle school students that ran from June 12 – 16, 2017. During this week, regularly scheduled classes were replaced by hands-on STEM curriculum developed by MIT and other leading STEM organizations. Prior to STEM Week, teachers from participating schools attended professional development sessions covering course curriculum and hands-on STEM learning.

 

Read more about Newark STEM Week on our News page.

 

Newark STEM Week 2018 is currently being planned. Details will be announced shortly.

Courses

Courses run during Newark STEM Week 2016.

Registration is now closed.

Questions? Contact us at

newark@i2learning.org or call 646-650-2900

6th Grade: Kinetic Sculpture

In this course, students will be introduced to key concepts and skills of kinetic sculpture, including balance, gearing, energy sources and design-oriented thinking. They will use the work of Alexander Calder, George Rhodes, Anne Lilly and Arthur Ganson as examples of various forms of moving sculpture. Each day they use the principles they learn as the basis for their own creations, and at the end of the week they’ll bring together their complete array of new skills to create a large-scale, chain-reaction-type work of art.

7th Grade: Building a Lunar Colony

If humans continue to deplete resources on planet Earth, will there come a time when we need to create a settlement somewhere else in our solar system? In this course, students will explore what it might take to set up a Moon colony – what materials they will need to bring, how the very different lunar environment might impact the way they live, and what challenges they would face to survive on the Moon. Students will investigate impacts of the lunar environment and construct models of possible colonies to meet specific criteria and constraints.

8th Grade: Digital Game Design

In this course, students will use Scratch to create an original video game with custom graphics, sound effects and music. Students will begin by remixing an existing game, gradually gaining design skills and confidence. When they are ready to develop a whole new game, students will learn how to focus their ideas, integrate player feedback and refine their 2D games before sharing them with the world. No prior computer programming experience is required.